Aztecha is a top-down shooter in old school style. The game was made by 24 students at The Game Assembly. The team had 5 level designers, 5 programmers, 6 technical artists and 7 artists.
The game was made in nine weeks.This was my fourth game while working with the Tricycle Cavalry group. The game was developed on our own in-house created engine.


My contributions:
Level Design, All the designers made map concepts and we then picked three to be in the game. One of them was mine so I continued working on it throughout. I worked on the desert level featured in the trailer above.
Set dressing
Height-map creation
Game Design